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Debug Mode

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Audience: developerUpdated 2026-07-25

Turn on verbose diagnostics to see exactly what an SDK is doing.

Web SDK

Call debug() on the global Binoban object to turn on console logging:

Binoban.debug(true);   // enable
Binoban.debug(false); // disable

Once enabled, subsequent identify/track/page calls log messages to the browser console. It's a runtime toggle — no separate build or flag — so you can call it from the browser console during a live session too.

Native SDK (Android & iOS)

The Native SDK exposes a static, KMP-shared switch:

// Android (Kotlin)
Binoban.debugLogsEnabled = true
// iOS (Swift)
Binoban.companion.debugLogsEnabled = true

It's false by default and applies to every Binoban instance in the process — set it once, before or after you construct your client.

Routing logs elsewhere

By default the SDK logs to the console (ConsoleLogger). To capture log output yourself — for example, to forward it into your own diagnostics pipeline — implement the Logger interface and register it once:

class MyLogger : Logger {
override fun parseLog(log: LogMessage) {
// log.kind: ERROR | WARNING | DEBUG
// log.message, log.dateTime
}
}

Binoban.setLogger(MyLogger())

React Native

Planned

The React Native bridge's debug-mode surface (whether it exposes its own toggle or forwards to the native debugLogsEnabled switch) hasn't been verified against source yet. Confirm with Binoban support before relying on it.

Reading the output

Debug logging is a development aid, not a documented log-line schema — treat message text as informational rather than a stable format to parse against. There's currently no published catalog of exact log messages (a fixed "event queued" / "event sent" vocabulary, for example); what you'll see is whatever the active Logger implementation prints for LogKind.DEBUG entries (Native), or the browser console output emitted after Binoban.debug(true) (Web).

Turn it off before production

Leave debug mode off (false) in production builds — see the Go-live checklist.

Next steps